GAME DESIGN · IN DEVELOPMENTAM / 09

LISAVA Games.

We are building a military RTS about command, industry and people.

ASH MERIDIAN is a LISAVA Games project. The player commands troops and supplies the front, with every decision tied to a specific place, vehicle and person. We are interested in a war where production, supply, combat and the consequences of orders form one connected system.

A vehicle inspection and planning interface from the project’s materials.
PROJECT ARCHIVEA vehicle inspection and planning interface from the project’s materials.

What defines the game

01 /

A material world

Every result has a source, a cost and a route. Production, transport and preparation connect the rear with events at the front.

02 /

A human scale

Army-level decisions affect people inside the system. A shift, a driver and a crew give events their weight.

03 /

Dark precision

Pressure comes from constraints and consequences. A detail matters when it explains an object’s condition, function and possible next action.

04 /

Visible development

Models, factory scenes, interfaces and focused tests show the project’s progress. Materials retain their actual status: design, prototype or verified gameplay.

From the whole to the detail

This site moves from territory to factory, from workshop to vehicle, from silhouette to component. The mini-game explains connected decisions, while original images let you examine the project’s actual material.

Be here from the beginning

Join the discussion in English or Russian on Discord. The studio posts teasers and development videos on YouTube and keeps a Russian-language development diary on Telegram.

The project is in development. Release date and launch scope will be announced separately.

Next chapterSystems & controls →