Challenge. Decision. Result.
Every objective has a cost. Start with Supply mission on this site.
In the Supply mission browser scenario, produce one vehicle, deliver three supply crates and bring that same vehicle back to base. Six decisions connect costs and consequences in one story. The scenario introduces the game’s principle while the full Challenge mode is in development.
Compare modes and their current status →
Six decisions, one continuous story
Production and equipment
Invest in a stronger hull or preserve stock for the road? Take a repair kit, fit armour or save materials? Every choice draws from the same finite stock.
Route and obstacle
Choose the direct road or a detour, then decide how to continue. The map keeps the same vehicle and the same three crates.
Contact
Spend resources to cover the delivery or push through at a greater cost to hull strength. Your decision changes the vehicle’s condition when it returns.
Return
Repair the vehicle in the field or recover its damaged hull. The task ends with people and equipment coming home.
See what your decision cost
The final report contains an action log, costs by stage, remaining stock and hull condition. Replay to compare another route: what did you preserve, and at what cost?
From demonstration to the full Challenge
The full Challenge is planned as a dedicated direction for game challenges. Detailed rules, result comparison and mode availability will be announced separately. For now, Supply mission lets you try the central idea: complete an objective with finite stock and understand the cost of your decisions.
The game’s Challenge mode is in development. Supply mission is a standalone browser scenario with illustrative resources and outcomes.
Next chapterGeneral AI →