Prove your plan.
Competition begins long before the first shot.
In Competitive / Prove, another player builds a war system of their own. You compete for initiative, access to territory and the ability to sustain forces. Your vehicles matter alongside how quickly they receive what they need and return to service.
Compare modes and their current status →
What creates an advantage
Supply tempo
Stock must become useful cargo in the right place. Loading, transport, receiving and the final leg all contribute to the real preparation time.
Room to manoeuvre
Detours, heavy routes, crossings, sight lines and cover change your options. Cutting a route can make an opponent spend time restoring connections.
Preserving forces
A damaged vehicle has a future: recovery, inspection and restoration. Being able to bring it home influences subsequent actions.
Reading the opponent
Reconnaissance and observation help reveal where the opponent is building pressure and which part of the rear is exposed.
Map fairness comes from opportunities
The design allows asymmetric territories: residential blocks on one side, warehouses and broad streets on the other, with different detours and railway layouts. Checks compare access to critical areas, useful supply time, sight lines, cover and heavy routes.
Match conditions and player progression
A match receives an agreed map profile, initial networks, transport and permitted-work rules. Campaign upgrades do not carry into competitive play. Ranks, achievements and cosmetic progression are intended to provide no combat bonuses.
The competitive format
Competitive play is in development. Team sizes, match conditions, matchmaking and progression rules will be announced separately. Explore its foundation here: keeping supply viable, competing for initiative and weighing the cost of preserving your forces.
Competitive / Prove is in development. Online availability and detailed rules will be published with testing announcements.
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