Game modes.
Command, combat and supply — across a campaign, challenges and standalone battles.
ASH MERIDIAN is a military RTS about a conflict between the Soviet and US blocs; a European bloc is planned. Command troops and the industrial rear: prepare your forces, conduct operations and keep them supplied. Each mode defines the opponent, the objective and which consequences remain after a battle. Bloc names are provisional; their rosters and balance are in development.
Modes at a glance
| Mode | Your role and objective | What carries forward | Explore now | Status |
|---|---|---|---|---|
| Campaign | Command troops through a connected war story: hold positions, sustain your forces and decide what to risk for an operation. | The design carries infrastructure, losses and obligations between operations. | Campaign principles and urban prototype captures → | In development |
| Challenge | Solve a constrained objective and understand the cost of the path you choose. | Scoring and progression for the full mode have not been announced. | Supply mission — six decisions in your browser → | Mode in development; browser example available |
| General AI | Keep supply working under an opponent’s pressure in a standalone match. | A match profile defines the initial world state and permitted work. | Opponent design, Brutal and world profiles → | In development |
| Competitive PvP | Compete with another player for initiative, routes and the ability to sustain forces. | Campaign upgrades do not enter the competitive start. Progression is designed without combat advantages. | Match principles and map fairness → | In development; test dates not announced |
Try a connected decision now
Supply mission runs on this site: one vehicle, three crates and six connected decisions. At the end, compare resource costs and the condition of the returning hull. It is a standalone browser scenario with illustrative units.
Play Supply missionBeyond a single match
Ranks, achievements and cosmetic progression belong to the competitive direction. Tables, tournaments and events are planned; schedules, rules and open registration have not been announced.
Ranks, tournaments and eventsThese mode descriptions show the direction of development. Main-game availability, the first release’s scope and testing arrangements will be announced separately.
Next chapterCampaign →