GAME DESIGN · IN DEVELOPMENTAM / 02

Game modes.

Command, combat and supply — across a campaign, challenges and standalone battles.

ASH MERIDIAN is a military RTS about a conflict between the Soviet and US blocs; a European bloc is planned. Command troops and the industrial rear: prepare your forces, conduct operations and keep them supplied. Each mode defines the opponent, the objective and which consequences remain after a battle. Bloc names are provisional; their rosters and balance are in development.

Modes at a glance

Modes at a glance
ModeYour role and objectiveWhat carries forwardExplore nowStatus
CampaignCommand troops through a connected war story: hold positions, sustain your forces and decide what to risk for an operation.The design carries infrastructure, losses and obligations between operations.Campaign principles and urban prototype captures →In development
ChallengeSolve a constrained objective and understand the cost of the path you choose.Scoring and progression for the full mode have not been announced.Supply mission — six decisions in your browser →Mode in development; browser example available
General AIKeep supply working under an opponent’s pressure in a standalone match.A match profile defines the initial world state and permitted work.Opponent design, Brutal and world profiles →In development
Competitive PvPCompete with another player for initiative, routes and the ability to sustain forces.Campaign upgrades do not enter the competitive start. Progression is designed without combat advantages.Match principles and map fairness →In development; test dates not announced

Try a connected decision now

Supply mission runs on this site: one vehicle, three crates and six connected decisions. At the end, compare resource costs and the condition of the returning hull. It is a standalone browser scenario with illustrative units.

Play Supply mission

Beyond a single match

Ranks, achievements and cosmetic progression belong to the competitive direction. Tables, tournaments and events are planned; schedules, rules and open registration have not been announced.

Ranks, tournaments and events

These mode descriptions show the direction of development. Main-game availability, the first release’s scope and testing arrangements will be announced separately.

Next chapterCampaign →