ASH MERIDIAN / FIELD NOTES

Factory and city

Follow the steam from the boiler and a worker from home. Both journeys reach the same workshop.

Compare 72 hours at the factory →
01 / ZILThe power block, pipe racks and assembly halls

FROM DEVELOPMENT

A closer look at the work.

Open a note, inspect the evidence and follow the system behind it.

RECORDED TESTPublished Who gets the last 70 kW? Five recorded runs connect production, heating and the people available for work. Read noteClose note

After 24 hours, factory priority produces six parts and leaves 45 people available for the next shift. Town priority produces no parts and leaves 56 people available. Both runs receive the same 70 kW input.

The comparison uses five recorded 72-hour tests from one starting save, with 300 workers on the roster. The time buttons show recorded checkpoints.

Compare the 24–72 hour results →
GENERATED GEOMETRYPublished Three seeds. One district. Compare three plans built around the same road, rail and historical traces. Read noteClose note

Each plan contains 166 buildings and 32 courtyards. Archways and outdoor details vary. Recorded rebuild checks produced identical data for the same seed.

These Unity captures show static district geometry from one period. Seed numbers identify variants, not calendar years or a complete generated campaign.

Inspect the three district plans →
PLAYABLE IN YOUR BROWSERPublished Bring the same vehicle home. One vehicle, three crates and six decisions that draw from the same finite stock. Read noteClose note

Choose production, equipment, a route and a response to obstacles. Then decide how to deliver the cargo and return the vehicle: field repair and recovery leave different results.

Supply mission is a standalone browser scenario with illustrative resources. Its final report shows what your choices cost; replay to compare another route.

Play Supply mission →

Dates mark publication of these notes. The recorded tests and prototype captures come from separate development runs.