An order gets an executor. Research opens a possibility. See where a decision becomes an action.
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Interactive concept diagramIllustrative example. It explains an interaction principle, not a finished game mechanic.
ORDER / EXECUTOR / FEEDBACK
Make the intention clear.
Choose a command, then point A, B or C. Group 01 is already selected.
SECTOR A-01Группа 01 · площадка A
Order routeSelected group
01ORDERОжидает назначения
→
02EXECUTORGroup 01
→
03RESULTТочка ещё не выбрана
Выбрано движение. Укажите точку на карте.
Try an order with the bridge open and closed. This browser diagram shows its destination, execution and reason for failure. Controls for the main game are in development.
SOLUTION / KIT / WORK
Unlocked is not installed.
Follow one illustrative vehicle line. Every transition requires a separate action.
LINE L-01
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Research does not automatically upgrade the fleet.
SOLUTIONНе изучено
KITНе подготовлен
VEHICLE 01Исходное состояние
REST OF THE FLEETUnchanged
Выберите узел, чтобы увидеть требования и последствия.
Line L-01 specifies no actual technologies, prices or work durations. It illustrates the boundary between studying a solution and changing an individual vehicle.