An order gets an executor. Research opens a possibility. See where a decision becomes an action.
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Interactive concept diagramIllustrative example. It explains an interaction principle, not a finished game mechanic.
ORDER / EXECUTOR / FEEDBACK
Make the intention clear.
Choose a command, then point A, B or C. Group 01 is already selected.
SECTOR A-01Группа 01 · площадка A
Order routeSelected group
01ORDERОжидает назначения
→
02EXECUTORGroup 01
→
03RESULTТочка ещё не выбрана
Выбрано движение. Укажите точку на карте.
These commands illustrate interface logic. The game’s command set, execution rules and controls require separate agreement.
SOLUTION / KIT / WORK
Unlocked is not installed.
Follow one illustrative vehicle line. Every transition requires a separate action.
LINE L-01
≠
Research does not automatically upgrade the fleet.
SOLUTIONНе изучено
KITНе подготовлен
VEHICLE 01Исходное состояние
REST OF THE FLEETUnchanged
Выберите узел, чтобы увидеть требования и последствия.
Line L-01 specifies no actual technologies, prices or work durations. It illustrates the boundary between studying a solution and changing an individual vehicle.